Prototype sprint
Teams with an idea who want to see and test it before committing to a build.
3 to 4 weeks
- User research
- Clickable prototype
- Usability test with real users
- Costed build plan
We design and build web and mobile products with one team from first sketch to launch, shipping something you can use every week, so you see progress long before the release date.
Most product projects go wrong in the gap between design and engineering. Designs are handed over and then reinterpreted, scope grows quietly, and the first time anyone uses the product is near the end. A single team that designs, builds, and tests together closes that gap, and a working build every week keeps everyone honest about progress.
Everything needed to take a product from idea to something real people use.
The choices that shape a product most, and how we help you make them with evidence rather than opinion.
What we bring
We rank features by value and effort with you, and cut anything that does not help real users in the first release.
What you get
A short, agreed scope for release one, and a clear list of what comes after.
What we bring
We compare the options against your users, budget, and the features you need from the device.
What you get
A recommendation with reasons, and the cost of changing your mind later.
What we bring
We check what existing services cover, so you only pay to build what makes your product different.
What you get
A list of what to buy, what to build, and the running cost of each.
What we bring
Prototype tests before build, then usability sessions on early versions, with changes made from what we see.
What you get
Findings after each round, and fixes in the next build.
What we bring
We plan handover or ongoing support during the build, not at the end.
What you get
Either a trained internal team, or a support agreement ready on launch day.
Short cycles with working software at the end of each one, so you can change direction cheaply.
Phase 1
2 weeks
You receive
Agreed scope for release one, a plan, and a working empty app.
Phase 2
2 to 3 weeks
You receive
Tested designs and a design system ready for engineers.
Phase 3
6 to 10 weeks
You receive
A working product in a staging environment, updated weekly.
Phase 4
2 weeks
You receive
A live product, documentation, and a trained team.
Pick the shape that matches how much you know today. You can move from one to another as the product matures.
Teams with an idea who want to see and test it before committing to a build.
3 to 4 weeks
Teams with a clear scope who want a finished product delivered.
10 to 16 weeks
Products that will keep evolving and need steady delivery over time.
Monthly, rolling
How we keep what we build secure, accessible, and easy for your own team to take over.
We choose tools your team can keep using, and we are happy to work with the ones you already have.
Either. We can build from designs you already have, or run design and engineering as one team. The second usually gives better results.
We plan in one-week cycles, so you can swap priorities each week. Anything that adds work is shown with its effect on date and cost before we agree it.
You do. It lives in your repository from day one, along with the design files and accounts.
Yes. Many projects mix our people with yours, and we agree on standards and reviews up front so the code reads as one.
You can take it over with our handover, keep a smaller team with us, or move to a support agreement. We plan that before launch.
Have an idea or a product that needs rebuilding? Tell us who it is for and what it must do, and we will outline a first plan.
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